Scalars & Vectors
Scalar - any positive or negative physical quantity that can be completely specified by its magnitude
Vector - any physical quantity that requires both a magnitude and a direction for its complete description
The resultant of several coplanar forces can easily be determined if an x, y coordinate system is established and the forces are resolved along the axes
Multiplication or division of a vector by a scalar will change only the magnitude of the vector.
If vectors are collinear, the resultant is simply the algebraic or scalar addition
Parallelogram Law
Two forces add according to the parallelogram law. The components form the sides of the parallelogram and the resultant is the diagonal.
Cartesian Vectors
Representation
A vector V is represented by its rectangular components in each of the xyz axes in the form
V=Vxi+Vyj+Vzk
|V|=(Vx2+Vy2+Vz2)½
the direction of V is defined by the coordinate direction angles α, β, and γ measured between the tail of V and the positive x, y, and z axes, respectively
cosα = Vx/V
cosβ = Vy/V
cosγ = Vz/V
an easy way of obtaining these direction cosines is to form a unit vector UV in the direction of V
UV = V/|V| = Vx/V i + Vy/V j + Vz/V k
an important relation among the direction cosines can be formulated as
cos2α + cos2β + cos2γ = 1
the addition or subtraction of two or more vectors is greatly simplified if the vectors are expressed in terms of their Cartesian components. A resultant vector R from the addition of two vectors is
VR = ΣV = ΣVxi + ΣVyj + ΣVzk
a position vector r is defined as a fixed vector which locates a point in space relative to another point
if r extends from the origin of coordinates, O, to point P(x,y,z)
r=xi+yj+zk
for two vectors rA and rB, the position vector represented by the two of them is
r=(xB-xA)i+(yB-yA)j+(zB-zA)k
The easiest way to formulate the components of a position vector is to determine the distance and direction that must be traveled along the x,y,z directions - going from the tail to the head of the vector
A force F acting in the direction of a position vector r can be represented in Cartesian form if the unit vector U of the position vector is determined and it is multiplied by the magnitude of the force, i.e. F=|F|u=|F|(r/|r|)
The dot product is used to determine the angle between two vectors or the projection of a vector in a specified direction
A⋅B = ABcosθ = AxBx + AyBy + AzBz
The magnitude of the projection of vector A along a line a whose direction is specified by ua is determined from the dot product |Aa| = A⋅ua