Scalars & Vectors
Scalar - any positive or negative physical quantity that can be completely specified by its magnitude Vector - any physical quantity that requires both a magnitude and a direction for its complete description
The resultant of several coplanar forces can easily be determined if an x, y coordinate system is established and the forces are resolved along the axes
Multiplication or division of a vector by a scalar will change only the magnitude of the vector.
If vectors are collinear, the resultant is simply the algebraic or scalar addition
Parallelogram Law
Two forces add according to the parallelogram law. The components form the sides of the parallelogram and the resultant is the diagonal.
Cartesian Vectors
Representation
V=Vxi+Vyj+Vzk
Magnitude
Direction
cosα = Vx/V
cosβ = Vy/V
cosγ = Vz/V
an easy way of obtaining these direction cosines is to form a unit vector UV in the direction of Vcosβ = Vy/V
cosγ = Vz/V
UV = V/|V| = Vx/V i + Vy/V j + Vz/V k
an important relation among the direction cosines can be formulated as
cos2α + cos2β + cos2γ = 1
Addition
VR = ΣV = ΣVxi + ΣVyj + ΣVzk
Position Vectors
if r extends from the origin of coordinates, O, to point P(x,y,z)
r=xi+yj+zk
for two vectors rA and rB, the position vector represented by the two of them isr=(xB-xA)i+(yB-yA)j+(zB-zA)k
The easiest way to formulate the components of a position vector is to determine the distance and direction that must be traveled along the x,y,z directions - going from the tail to the head of the vector
A force F acting in the direction of a position vector r can be represented in Cartesian form if the unit vector U of the position vector is determined and it is multiplied by the magnitude of the force, i.e. F=|F|u=|F|(r/|r|)
Dot Product
A⋅B = ABcosθ = AxBx + AyBy + AzBz
The magnitude of the projection of vector A along a line a whose direction is specified by ua is determined from the dot product |Aa| = A⋅ua
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